# of levels: 1
Rating: 9.5/10
Difficulty: Easy to Medium
W0lfman has released yet another map in the Industrial Espionage series. This time, BJ must assassinate a high ranking engineer that is paying a visit to an industrial facility. The main objective, which is to kill the engineer, can be achieved at the very beginning of the map.
I saw a few design errors, and the engineer was basically unprotected from the wrath of BJ, which is why I gave this map a 9.5/10. The other objective is simply to escape the facility. While this map is more interesting and slightly more challenging than Industrial Espionage: Threat Assessment (W0lfman's last map release), I think that the few design errors that remained in the map could have been eliminated, and the difficulty level could have been harder than it was.
While W0lfman's last map release didn't have any cutscenes, this map has 1 at the beginning, showing the engineer getting stuck in an elevator, which once again showed some humor that W0lfman has. =)
There are 2 secret areas in this map. I found both of them, and also completed the map on my first try, without dying and cheating. The enemies in this map include:
- Guards (Soldiers)
- Scientists
- Mechanics
- Paratroopers
- One officer
- Luger
- Mp40
- Fg42
Back to the secret areas. Both of the secrets can be accessed from the same room. The 1st secret has a mauser rifle, fg42, ammo, and health. The 2nd secret has an armored helmet, 792mm ammo, and health. There are also a sniper scope and small health pack hidden in one of the big rooms.
One thing I found strange was a vent system that can't be accessed, but was fully textured (I investigated the map using the noclip cheat after I had completed the map without cheating.) Maybe W0lfman was thinking of making this vent system into a secret area, but the idea was scrapped?
Just like W0lfman's last map release, there is no working notebook, and the map uses only default content. Despite this, the map is an interesting piece of work from W0lfman, and I hope to see more in the future.
One more thing. Although the map ends with the credits screen like any map should, I don't see how this is connected to the last map (Threat Assessment). The player starts this map outside a vent system, and in Threat Assessment, the map ended at a door. I just think that there should be a connection with these maps. After all, they are in the same series (Industrial Espionage).
My playthrough of Industrial Espionage: Engineer Assassination: https://www.youtube.com/watch?v=PUMc-k3o4tE&index=21&list=PLYWhrG56_-7pUvaR1ykuZIN4zz8n8xeOR
General Red's playthrough of Industrial Espionage: Engineer Assassination: http://tinyurl.com/nq7ad4u
Walkthrough by Vicpas: https://www.youtube.com/watch?v=SAQGIBXTAhs
Yo$hik's playthrough in "extreme quality": https://goo.gl/eB6Q1m
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